Added missing equipment information messagebox during using options "Load mech" and "Reload". What are the best mechs in Battletech? Fixed bug in add new equipment dialog - on Windows 10 close buttons didn't had intended, red color. Corrected z-order of add new equipment dialog in floating mode - now it always shows properly over other windows. Added new installation option - Example mechs designs. A web-based Battletech Mech designer. Online MWO reference and mechlab. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. -. A word to the wise: Don't scrap, ever. Your BattleTech News Roundup For December 2020 ; Your BattleTech News Roundup For November 2020 ; Did You Know? Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. Mech Engineer is one of the main gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded BattleTech experience and the RogueTech experience, adding new armor types, structure types, reintroducing engine ratings and engine core types. It is impossible to talk about the mech's performance without weapon balance in HBS Battletech game. REMLAB is built entirely … New mech dialog will get information about mech max walk/sprint speed, in hexes. Added data files for the DLC mechs introduced in 1.9 path - Javelin 10A, Raven 3X, Crab 27b, Phoenix Hawk 1b, Cataphract 0X, Rifleman 4D, and Cyclops 10HQ. Changed formulas for calculating heat, jump heat, and jump distance - now they are more accurate, and consistent with data shown in game logs. Also, its width has been slightly increased. Currently it contains just CombatGameConstants.json, let me know about other errors. REMLAB Web Mech Designer is a fully functional cross-platform web-based combat unit creator for the tactical board game Battletech. Added missing icons for Mortars and System equipment groups. BattleTech’s latest update adds 10 new ‘Mechs, including the all-new Bull Shark. Just click button to set/clear it. WARNING! The Battletech Roster Builder (Version 3.5!) HBS_Eck - for valuable hints about how Battletech the game works internally, and suggestion for better names in GUI. Completely overhauled look of Free Tonnage dialog, its functionality remained same. New component for installation - "Fixes for known .json data syntax errors", here will be places all .json data files messed up by HBS and corrected by me. Warhammer) or click the Randomize button and a list of units will be displayed. tags editor, started from context menu of tags text edit, and actualization for the manual about it. Cleaned up the Javascript and eliminated most of my dumb mistakes. Rob talks about a few different builds for the Blackjack mech in BattleTech. Improved drawing blue frame around inventory for which add new equipment dialog is called - now the frame is not covered by items. Large icon (128x128 png) | Small icon (32x23 ico) | REMLAB Logo (420x116 png). All rights reserved. Another is that this build has a lot of stability damage - every single mech deals it. The reverse of this class, Outrider is rather terrible at melee since Ace Pilot only applies to shooting. The field "Mech Cost" in "Tags and Description" now reflects changes made to loadout, and displays current value accordingly, rounding up to full 10k alignment. Fixed bug about asterisk not being cleared when a mech design was saved in .json format. picture: House Davion: news: Merry Christmas and Happy New Year! A Level 4 Mech facility can produce a full battalion set of up to Heavy mechs, and the Level 5 facility would be able to produce the theoretical Assault mech in full battalion sets. Altered the dialog for setting TAG/NARC multiplier - now it shows how many of them may be stacked, and prevents to set more than allowed. If a movedef file is missing the values will be -1. mech cost calculator. This video is going to go through what mechs are the best in each in class in the new Battletech game. Added information about minimum, optimum and maximum range of a weapon both in add new equipment window and equipment tooltip. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Forget about table top balance, since HBS pretty much changed a lot of values here and there, and they added a thing called stability damage, which is loosely related from roll when a mech is taken more than 100 damage (20 from tabletop). Last Updated RT Version Treadnought 1.0.9.0 [This page and sub pages are generated by script from live game data. Moved ammo in Add New Equipment dialog to separate tab, so now there are Weapons, Equipment and Ammo. On the left side, you will find a Button called "No mech selected" or with the name of the current loaded variant. It has context menu for convenient setting of usual values. Added donation link to the main window of the application. For the Melee Mech with tons of support weapons, this combination offers the best benefits. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers Enter a unit name to find (e.g. And this many additions will be explained, as well … Solaris Skunk Werks, a BattleMech designer for Battletech. Usually if an enemy mech gets knocked down, it doesn't get up again, unless it's a barely-armed light mech in a lance of strong mediums. Alpha Strike Force Builder. I've done some googling but haven't seen anything posted here or online. DFA damage info has been moved into separate tab. Improved documentation: mentioned about possibility to switch to floating mode for new equipment window, and updated chapter about New Mech dialog. I do suggest backing up your Mech and Vehicle files before using, as there was a massive change in the way that SSW handles data, as you can see below in the release notes. Old .mechDesign saves are incompatible with this feature, you need to load and re-save them. Denadan - for consideration about integrating Mech Engineer into Mech Designer, and exact formula for calculation total C-Bills cost of a mech. New mech dialog got new sorting option - by walk speed. The Mech Factory offers a complete, searchable, categorized database of Classic Battletech mechs, battle armors, combat vehicles and protomechs, with all relevant stats, histories and record sheets. Fixed bug introduced in v0.76 - inability to manually edit ID in "Tags and Description". Fixed duplicated LB-2X ammo in add new equipment dialog bug. integration with Jaimie Wolf's savegame editor 1.70 or newer - thanks to it you can inject mechs created in Mech Designer directly into Battletech game. If you see message box "Unsuccessful parsing JSON file: " run the installer again, and select the bugfix component. It's highly recommended to reinstall all previously chosen packs! Steeped in the feudal political intrigue of the BattleTech universe, the game features an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.The Aurigan Reach, a vast … "Unit tags" in "Tags and Description" no longer warp words, instead shows horizontal scroll bar. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Mech walk and sprint distance in hexes. 1. Knocking down mechs and using Precision Strike is very powerful, as you get to control the initiative scale. The menu contains the same options as the main toolbar. It has come a long way from the Excel spreadsheet I put together years ago. The brawler can knock enemies down in initiative, more so if they score a knockdown too. Offline mechlab application for easy creating and comparing loadouts for mechs. Copyright © 2020 Robin Scott. New equipment categories - Systems for mech quirks, and Mortars. MegaMekLab is a Mek creator program. Equipment tooltip widget now shows effects of quirks, thermal exchangers, TAG/NARC multiplier etc. New mech dialog has reversed order of displayed hardpoints to better match what is seen in newly created mech design window. Clicking on that button will open a menu, from which you can select any available variant and load it into the mechlab. Changes will not stick and errors must be reported via ticket on Discord for a permanent fix.] added tooltip for all inventory stuff, shown on mouse hover under "Ammunition stock and consumption". You need to chose each mech/equipment packs to get them all. Choose "Fixes for known .json data errors" install option. You gain a lot more money by selling spares, especially in friendly systems. Changed mouse forward/back navigation accordingly. The capacitor increases both damage and heat output, Fixed application crash when 'Save' option was used, Installer now checks box 'Fixes for known .json data syntax errors' by default, Added new label Total Armor to mech design window, Labels Jump Jets and Jump Jets Heat has been merged into one, Added summary info [ alpha, total armor, jump jets quantity] to mech design window title, and menu 'Windows' in menu bar, Added buttons for switching to other mech locations, and button to clear to add new equipment dialog in floating mode. Currently it can create Meks, vehicles, battlearmor, and conventional infantry. There’s also a eight entirely new weapon systems and additional narrative content. Fixed bug about incorrect positioning of Free Tonnage dialog when "Tags and Description" was expanded. This is a list of some of the quirks or bugs that REMLAB still has: Below are the offical logos and icons for REMLAB. This author has not provided any additional notes regarding file permissions. Original files are backed up by renaming to '.json.backup'. Jump range label now displays text "N/A" if there are no jump jets equipped on mech. Update for the manual - better description of the add new equipment dialog, and hint that main desk now has context menu. These are put into \Example designs, and contain few designs for new players for easier learning how to create own ones. Mechs are big fighting robots. It provides information about all Battletech components and their board game rules too, and contains brief descriptions about the CBT powers, fractions, clans, worlds and history. Label 'Heatsinks effectiveness' has been removed, information about environmental influence of cooling is merged into cooling value label. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax functionality. Fixed bug which resulted in doubled entries in [Recent Files] section of setup.ini, Improved installation process - now if you install newer version in the same folder user's settings in setup.ini like default save paths, advanced mode, recent designs, window geometry and tool bar state are preserved, COIL-L and COIL-M again work with Optimized Capacitor, as intended. Clan.zip Download: For people that prefer to call the Clan `Mechs by their Clan names (such as Timber Wolf instead of Mad Cat), this file has the Clan `Mechs with their Clan names first. 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